| « Top-games #8 - Feudalism | Cash stats - November 2008 » |
One year being as Indie has passed. I'd like to share with you some facts from my experience.
I have released more than 10 games, which brings me more than 40k$.
Where 41% - money from licenses, 33% - from ads in games, 26% - others(contests, url-locked, sources).
Most of working time I spend on developing of course, then on making url-lockeds and then distribution. Since working with url-locked versions consume too much time, I decide to skip that in the future.
Follow up:
Total - my games was loaded more then 40m times.
The most money game - EF:Conquest, tnx to sponsor.
The easiest to develop - EF:Clone Wars, and the best spread game.
Best sponsor - Mindjolt.
Most disaster game - Star Ship. 1800$ in the end for 2 people.
Games, which was frozen to any reason, where dis-docs were ready, tech-demos works, and art more than 50% - 5 items.
Launched 1 portal - Elite Games. Regardless some issues with it, 2 move on, everything works almost fine. Average daily uv - more than 7k. Per month it brings more than 300$.
Expenses for developing and support:
Portal developing - traded to primary license,
Portal design - 400$
Monthly fee - 70$,
Developing games - hard to say in total(art, music, game design), around 2k$-3к$, where 1.5к$ goes to EF:Jungle и EF:Afghan.
Launched 1 Blog, almost unique, almost 2 languages.
if you `d like to know anything more - feel free to drop in comments.