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Level Editors - key to do better games

19/02/09

Permalink 06:22:50 pm, by Badim Email , 170 words   English (GB)
Categories: flash games, elite games

Level Editors - key to do better games

The best way to make levels is to do them in proper Editor. To make proper one is not the big deal =). Just try to make level inside your game - write down list of features and possibilities what you need - and code them.

Here are examples of some of that I made during my career:
1) EF:Afghan - in menu hit Editor.
ef_afghan
This editor I have used for 3 games - EF:Jungle, EF:Afghan, EF:Pakistan. and will use more =)

Follow up:

2) EF:Clones - in menu hit Editor.
ef_clones
This editor helped me out for EF:Clone Wars and now working in EF:Clones.

3) EF:Defense - that is solid editor.
ef_defense
This editor helped me out for making new maps for EF:Defense, EF:Conquest, Rush Hour.

Just keep in mind - if you need quality levels, you have to make editor. At least it will save your time, will keep good quality and minimum bug-rate.
If you think that you do not need editor for this-another-small-game - consider that you will use editor for sequel as well.

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5 comments

Comment from: Gabriel Bianconi [Visitor] Email · http://www.gabrielbianconi.com
*****
Thanks. Level Editors help a lot.
19/02/09 @ 18:43
Comment from: Poco [Visitor] Email · http://wrenchgames.com
****-
A nice post covering an important issue. The only remark would be,
you never know what are the requirements for your editor, until you have completed at least a level.
20/02/09 @ 15:52
Comment from: Guest [Visitor]
****-
Thankiossk Cool!
15/12/09 @ 06:25
Comment from: sunil [Visitor] · http://www.realsymbian.com
*****
Very nice
06/03/10 @ 09:28
Comment from: Christian Heels [Visitor] · http://www.mychristianheels.com
Excellent list! I've learned more from this forum in about 2 days than I have at any other forum community.
18/03/10 @ 11:26

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