Archives for: February 2010

26/02/10

Permalink 10:03:50 pm, by reksnes Email , 474 words   English (GB)
Categories: releases, events

Casual Connect Europe 2010 - Part #2

The whole day I had been meeting and going from one table to another, from 10 am to 17 pm. Again my business cards ran out at the end of the day =( Next time I will carry extra 50 pieces.

I met King.com - I suppose everybody have known that traffic from flash games have been sending to facebook. Obviously, this is an attempt to catalyze social network traffic. For flash developers is a big plus - King gets more traffic, King pay more or buy more games.

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20/02/10

Permalink 02:14:20 am, by reksnes Email , 578 words   English (GB)
Categories: releases

Casual Connect Europe 2010 - Part #1

Among the most interesting lectures there were 3 the most popular:

1) The Future of Social Games: 2010 & Beyond - think aloud about facebook. Facebook credits perhaps will be an exclusive way of micro transactions. Twitter is not so interesting for game industry and it's not gonna change this year. ads-offers must disappear completely . Zynga - rocks! Zynga - rocks again. The last game from Zynga took 10m installations during a first week of with help of cross ads promotion in the other projects and marketing company in 2m$.
2) Games-as-Services: How to Avoid the Single Biggest Mistake Game Developers Make When "Going Social" - PopCap told about launch+development(8 iterations) and support (about 14 servers for Bejeweled Blitz atm). They talked a little about perspective for social games but the main point was social games development - unbelievable difficult with a lot of reefs.
3) Social Games: No "lightning in a bottle" - WildTangent talked about current obvious trend - everybody began making social games. But... not everyone is gonna be successful. Don't forget about publishing - if you have a good-quality product and publish it as it is, it's the same as to buy a lottery ticket. With great amount of opponents and obvious liders - chances of new studious are rather modest. If you have a good-quality product with evident development and business plan - you'd better start with a powerful partner who has not only his own social games but the other marketing opportunity like for example ads network or successful published products with 3rd developers. Otherwise you risk became ads banner of your `publisher` or just to be buried among the other games.

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05/02/10

Permalink 01:07:58 am, by Badim Email , 152 words   English (GB)
Categories: monthly stats

Cash stats - January 2010

Hey guys!
January was rich on game releases: 4 new games waiting for the right sponsor at FGL. And I hope this February I will release some games that were frozen.
Some news from CC soon are expected since i`m attending there =)
My new business cards almost ready! And Red Storm is doing great - iPhone and XNA ports will be ready soon! Last month my server was overwhelmed by traffic so I lost around 12% of it. Let see how it affect overall:
Total by Games: 1121$, Total by Portal: 970$, Total by Micro: 310$.

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