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Hello Everybody!
Today is one of the date in my career - 1 year of Red Storm Universe. If it can be called in that way =)
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I d like to tell you more about it - how much work, how many results and how much I got on it.
So, first of all - let`s sum all brand.
3.5 flash games release: "Red Storm", "Red Storm 2:Survival", "Red Storm Defense", "Tankman Survival"('Red Storm Robot Day').
Together they introduce "Tower Defense", "Survival" and "Seek'n'Destroy".
It was fun to code them - some complication was mostly with external API.
Whole team - 3 people(code,art,designer). First game in series we made in 20 days, cloning RoboKill - was not so great in result, but it was hard to beat so awesome game. Just today we have released 'Red Storm Defense' - and finally its not clone of anything anymore - its own solid game with own unique features. And in total we spend up to 4 months on all Red Storms.
some stats and facts:
9m+ gameplays.
Game-Ads brings more than 5k$+, Micro-transactions - 4k$+, Licenses - 9k$, iPhone - 1k$, so in total little less than 20k$.
Some stuff about MTX - most sales was on NinjaKiwi, Mochiads, Elite-Games.Net and that made 50% of all transactions. Geo - 55% is from US+Germany+UK+Canada.
Some info about iPhone - its hard to get there - especially with first game. iPad version in approval, and Defense game in development, witch will be released with shaders!
Some info about XNA porting - the 3rd coder has been working on it - and it`s still big pain in the ass. First one - it takes off from the project by family reasons, second one - it was just dumb, third one is never have time to finish it.
Have a nice day! Plz rate 5/5 for Defense on Newgrounds, tnx!