| « NG Robot Day | FAQ #16 Developer Recap 3 » |
Merry Xmas and Happy New Year!
And beside that, 3 years passed since I left office space. During that time I developed and/or released more than 30 games. Also few games on EyePhone - by my self and via others. Still I have only one portal and one blog but we`re working at the new one casual-portal.
Here is some Numbers:
In total I was able to earn - $145,531. The first year was - $40,468, the second - $28,329, the third - $76,734. In average per month - $4042, or $6380 if to count just last year.

Where: Licenses - money from selling exclusive/primary licenses, Ads - money from advertisements, Others - selling url-locks, non-exclusive, sources, Portal - money from ads on portal (there are other sources of income there, but they are all small and all less than $100), Micro - money from micro-payments.
Portal share went up double. Micro share - x10, but I think it`s a ceiling.
I think I should highlight some things that helped me to get more money this year:
Follow up:
I worked more =)
I spend less time doing small things.
I started giving up on not-worth things more often.
Some payment still on the way - around 10k$.
I spend more time resting without PC - more travels, more outdoors.
The most $ game - EF:Conquest which earned $12,000+.
The most complex game - Red Storm.
Total gameplays based on mochibot: RS games - 8,000,000, EF games was played 78,000,000 times, rest - 30,000,000 times, so in total - 116,000,000 gameplays. But just to be clear - I almost stop using mochibot - it works not 100%.
Everybody likes to know more about AppleStore - as for me all bad there. In total I spend around 11k$ - setting up account, development cost(most of the money ofc). And gross revenue is around 4k$ - so net revenue below zero. Promotion on iPhone really depends on game - nothing can help bad* game to earns money.(bad == low quality, not fun, many bugs, memory leaks).
If you looking for help to promote your game - start from Toucharcade.
If you looking for publisher - expect to give away 30%-80%, depend on contract and deal.
Other platforms - everything still in development, but I hope - in the 4th annual report I will tell about them.
There was a question about if I`m working alone or in team. I work as 'true-indie' - each project has own team. In every team I work on different position - as programmer or produces. Everybody can participate in gamedesign, but last word always come from Producer. Maximum team consist of 3 people, but I think better would be team of 2.
A little bit about FGL. After they start to charge 10%,even game was sold outside of FGL - I stop selling games there. I just buy small games, use First Impressions, or view someone else games.
Advertise systems. CPMStar still has better eCPM than Mochiads. CPMStar has worldwide ads-selling agents, while Mochi has only in US.
Competition - it`s cool. More new developers appeared and new portals became twice more. I love this fact - so many cool games to play =)
Own portal finally started making money. Few more self-sponsored games - and will be better than year ago. Due to my tradition - this year I also step on other big fail. This year it was - russian-internet-fail - 20% russian websites went down, 10% of them never come back. It taught me an expensive lesson - never use cheap hosting services or re-sellers. Don`t work with Russian companies that aiming only on Russian market(we have no quality controls what so ever).
Some difficulties: this year, as usual was hard to manage my time. Or to simplify - time-management-fakeup!. In some projects I act as producer, somewhere as programmer - at the end of the day I don`t feel my head.
Also I hit wall with using the 3rd lib - GreenSock. At some point it freezes flash-player along with browser so I decided never use it again. It`s not hard to write few methods for own tweens.
More detailed graf:
Some other questions&answer are here.
Advertise: