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Developer Recap: Badim 2008-2011

28/12/11

Permalink 12:57:53 am, by Badim Email , 514 words   English (GB)
Categories: stats

Developer Recap: Badim 2008-2011

Merry Xmas and Happy New Year!
As every Xmas eve I publish my report about the passing year. During last 4 years I had developed and/or released more than 40 games. Also few games on EyePhone - by myself and via others. Still I have only one portal and one blog. I was trying to launch other projects - like new portal, facebook-game-shop, some minor things - but in general they all had already failed or on the way to be closed =(

Here are some Numbers:
In total I was able to earn - $230,870. The first year it was - $40,468, the second - $28,329, the third - $76,734, the forth - $85,370. In average per month - $4800, or $7100 if consider only last year.


Where: Licenses - money from selling exclusive/primary licenses, Ads - money from advertisements, Others - selling url-locks, non-exclusive, sources, Portal - money from ads on portal (there are other sources of income there, but they are all small and less than $100), Micro - money from micro-payments, Apple - earnings from AppleStore & MacStore.

We have a new item in the list - Apple! I hope I`ll earn more with Apple next year. Micro - as I told you last year - will be less. It was predictable - there is no more portals left that accept games with Microtransactions. Game has to be super-hit like 'KingdomRush' or 'GemCraft' - but in general this kind of games can earn money via any kind of model =)

Now about sad things - my expenses. Last years I spent almost nothing - just for paying for servers, additional art and music. This year I decided to hire external coders for routine job - porting games via licenses. It turned out as total failure =( reasons was obvious:

- Managing and testing took away an incredible amount of time.
- Chat. Unnecessary talk or questions. The fourth questions from code programmers took more time than the code itself.
- In the beginning of the year I supposed to manage not alone, but it happened that I manage with 8 projecs at the same time and programming another 4. As a result, I failed some promises and led some people and companies. I plan to fix and restore my promises to February 2012.

In total for 2011 I spend around $35k as payments to coders, servers and support, additional art and sounds, taxes.

Game that generated more money per title to one person, still the same - EF:Conqest($13k). The most cool title - Red Storm($29k).

What am I planning to do next year?
In the first place to improve the quality of games - It has a positive impact on them after start.
To do more games for AppleStore - and to do myself, not from other studious.
To develop portal - to buy advertising, released my own games with с advertising of my portal.
I am going to make a mini-conference only for indie-flash-developers and flash portal owners.(In Kaliningrad region, in May)
To orient the game developing to multiplatform.

Shortly, it`s the same plan as it was 2 years ago.=)

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5 comments

Comment from: Damian [Visitor]
Hi! How much money do you need for living? Here in Argentina, we need at least 1500 dollars for paying rent, taxes and buying food.
05/01/12 @ 00:42
Comment from: Badim [Member] Email · http://www.elite-games.net
Damian - i need around $1000. But i have wife and 2 kids - so it $2000-$4000/month.
12/01/12 @ 05:45
Comment from: TIMOTHY ROGERS [Visitor] Email
*****
Nice Blog, I love this game. Thanks is really amazing! Good job. such a wonderful submission. Thanks
13/01/12 @ 09:53
Comment from: Games [Visitor] · http://www.free-game-downloads.eu
LOL, 1500$ living in Argentina? Most of the people lives with less than 400$.
17/01/12 @ 07:02
Comment from: Abby [Visitor] Email · http://art.abbygoldsmith.com
*****
If you need a game artist (proficient in Flash), look me up.
05/02/12 @ 23:13

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