I just get email from Simon, who was in charge of GJ. He agreed to publish it in my blog, so here is it(FAQ after intro):
Simon: I'm keen to dispel the myth that GameJacket was owned and run by a huge faceless corporation who didn't care about its developers/partners. GameJacket received private seed funding from a small group of games industry individuals who shared the vision. This wasn't cold hard investment cash, the investors spent a lot of their own time helping in many aspects of the business, far more that would be reasonably expected from investors.
Bottom line: Gamejacket is broke. That is really sad =( If i will get any specific details, i will write them. Or if you have some - you welcome in comments =).
Original text:
Our friends at casual game ad network Mochi Media have provided a list of the 10 most popular casual games hosted on its network, each of which is played millions of times every month on thousands of sites.
The list of top 10 games is below.
1. Bloons, created by Ninja Kiwi. A monkey and some darts versus an army of balloons.
I`d like to highlight some after launch info about EF:CW.
Here is info about release.
What experience I get with this game?
Lets check how eCPM was changed from last info, as base we will use EF:CW:
On Tuesday night, Google announced the beta launch of its new AdSense for Games program, the search giant's first foray into the video games market, and the long-awaited answer to the question of what the company planned to do with AdScape Media, which it bought for $23 million in February 2007.
In the beginning at least, Oestlien said, Google will work with partners like PlayFish, Mochi Media, Demand Media and Konami.
And here is explanation from MA CEO:
You don't need to do anything to opt into using Google's ads. We will be launching their ads in the European markets to start and then branch out as we get a better understanding of how their ads perform. We already have several partners that feed ads into the MochiAds network and this is just a new revenue channel we're adding to the system. Our goal is to monetize every country that your game gets played in and this is just another step towards that goal.
More money from non-USA region, that is awesome. If you still didn`t think about localizations, you should start to do it.