Hello Everybody!
Today is one of the date in my career - 1 year of Red Storm Universe. If it can be called in that way =)
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I d like to tell you more about it - how much work, how many results and how much I got on it.
So, first of all - let`s sum all brand.
3.5 flash games release: "Red Storm", "Red Storm 2:Survival", "Red Storm Defense", "Tankman Survival"('Red Storm Robot Day').
Together they introduce "Tower Defense", "Survival" and "Seek'n'Destroy".
It was fun to code them - some complication was mostly with external API.
Whole team - 3 people(code,art,designer). First game in series we made in 20 days, cloning RoboKill - was not so great in result, but it was hard to beat so awesome game. Just today we have released 'Red Storm Defense' - and finally its not clone of anything anymore - its own solid game with own unique features. And in total we spend up to 4 months on all Red Storms.
some stats and facts:
9m+ gameplays.
Game-Ads brings more than 5k$+, Micro-transactions - 4k$+, Licenses - 9k$, iPhone - 1k$, so in total little less than 20k$.
Some stuff about MTX - most sales was on NinjaKiwi, Mochiads, Elite-Games.Net and that made 50% of all transactions. Geo - 55% is from US+Germany+UK+Canada.
Some info about iPhone - its hard to get there - especially with first game. iPad version in approval, and Defense game in development, witch will be released with shaders!
Some info about XNA porting - the 3rd coder has been working on it - and it`s still big pain in the ass. First one - it takes off from the project by family reasons, second one - it was just dumb, third one is never have time to finish it.
Have a nice day! Plz rate 5/5 for Defense on Newgrounds, tnx!
I`m desperately looking for a flash-movie-maker! If you have ever done any descent movie for Newgrounds or you`d like to try - let me know.
I need few short movies based on art from Red Storm(tags: Mechs, Battles, Defense, Survival, Mars, Lenin).
"Red Storm" is a top-down game with Heroes, Bosses, Enemies, Guns. Landscape - tile-based, inside, underground base.
There will be rewards, and ads earnings from this movies to the author.
Contacts - skype(mr.Badim), msn(msn@badim.ru), aim(mrBadim).
One year being as Indie has passed. I'd like to share with you some facts from my experience.
I have released more than 10 games, which brings me more than 40k$.
Where 41% - money from licenses, 33% - from ads in games, 26% - others(contests, url-locked, sources).
Most of working time I spend on developing of course, then on making url-lockeds and then distribution. Since working with url-locked versions consume too much time, I decide to skip that in the future.
Second conference goes very cool. My presentation went better then i expect! I hope for next time I will expand it to 1 hour speech.
Here is the list of content, but I`d like to highlight some presentations:
1) "Casual banners" by "Xitri" - even presentation got title something about flash-games, Rost give a cool idea how we should call it. Main idea in "casual banners" is that they are interactive, and works as simple game. If user beat game, then he asked to be redirected to next page. It hard to explane, just check it by your self.
A day before arrival passed in warm conditions - I even met some guys in Subway with bag-paks from previous game developer conference in Moscow. Beside that I got very warm welcome and just fall asleep.
Next day was much more interesting, I finally arranged meeting with addicting games, went drunk with Gamejacket, PlayFirst, and took some pictures for you to enjoy:
Mochimedia Ada with presentation, Lunch with GJ and MA at same tablet, Me and Mermaid show, Me and PlayFirst, who is going to conquest flash-market in next 4-6 months.
There were 2 good presentations from MA and AG about flash games,how to monetize them and choose right genre.
That's all for now, take care. =)